My backlog grew by this much:
- Risk of Rain
- Batman: Arkham Origins
- Papers, Please
- Mark of the Ninja: Special Edition
- The Stanley Parable
- Far Cry 3 – Blood Dragon
- Penny Arcade’s On the Rain-Slick Precipice of Darkness 4
- Bioshock 2 + Minerva’s Den
- Guacamelee! Gold Edition
- The Wolf Among Us
- Gone Home
- The Swapper
- Castlevania: Lords of Shadow – Ultimate Edition
- Bioshock Infinite – Season Pass
- Tomb Raider: Survival Edition
Valve has made a hire that should perk up the ears of the Warcraft III mod community, as “IceFrog,” the current developer of ultra popular Defense of the Ancients Allstars, has found gainful employment at the house of Half-Life.
via Valve Snaps Up Defense of the Ancients Dev – Valve – Kotaku.
Woah, somehow this piece of news slipped past my feed and nobody seems to be talking about it. The popularity of the Warcraft mod seem to have spawned its own genre with various game studios releasing their own versions of the game, namely Demigod, League of Legends and Heroes of Newerth.
Is Valve venturing into entire an entirely new realm, away from FPS? IceFrog is apparently going to lead his own team, I guess we can only wait and see.
PS: I’m falling in love with WordPress’ Press This bookmarklet, more on that later.
- Valve + DOTA = ??? (rockpapershotgun.com)
I know I’ve been bashing all the upcoming LEGO video games but this is different! Instead of video-games representing LEGO, which is bleh…, this is LEGO representing some classic video-games, the opposite which means it has to be cool! And if you watch it, you’d realise it is! Enjoy.
[Kotaku – LEGO Asteroids, LEGO Pac-Man & LEGO Frogger – Humor]
Those of you who’ve played TF2 would learn that the soldier’s rockets are slow as hell (well, to be fair, probably not as slow as the original UT’s rockets). The last time I successfully air-rocket anyone decently was back in Q3; when we had slower rockets in UT2k3 onwards, nobody really bothered, then again rocket + LG + shock pri was a lot more efficient.
The following video is of a soldier’s air-rockets and DOUBLE air-rockets. Staged or not, they were very impressive and takes a lot of leading skills. I must say I’m impressed and inspired to go back to my rocket-shooting FPS roots; being the sneaky flaming pyro gets boring after a while. Enjoy.
Edit: here’s another:
Well, I planned to troubleshoot the desktop and head down to SLS to buy replacement parts if need be. What followed was rather amusing. The computer was still in its weird display-freezing state when I tried to turn it on for the first time in ages. I proceeded to open the casing, pluck out the graphics card and removed all the dirt balls with a cotton bud. It has been working ever since.
So I finally manage to get the desktop up and can’t miss the chance to try out the Spore Creature Creator Trial. Even with the limited palette made available in this demo version, it was still tremendously fun. Here are some of the uglies I made:
Oh yes, I have a profile page too!
Instead of creating another post, I’m dumping the newest trailer here:
Spore is due for release this September. While we wait…
Watch the interview with the legendary Will Wright,
Then download the trial creature creator here.
After “demo”ing FFTA2 and clocked at least 20 hours, I decided to purchase a copy to support Square Enix’s continuous effort towards developing quality games.
You might recall from a previous post of how I commented the closing gap between games and anime. The entire stylised art direction kind of reminded me of Team Fortress 2. If TF2 was the representation of the western comics style, Naruto Utimate Ninja Storm personalifies the Japanese anime style. We can only wonder if all the Naruto fans can help the PS3 sales once this is released since MGS4 fans can’t seem to help boost its sales enough. [Kotaku]