What’s up with: The Witcher 2: Assassins of Kings

Too often had I read Internet forum-posters declaring they’re going back to play The Witcher 2 (TW2) after trying out a new role-playing game (RPG). This is often accompanied with proclamations of how said RPG is shallow with high praises for the complexity of TW2’s combat and story.

I bought TW2 during the Steam summer sale last year and there it sat in my backlog as its retail price continued to drop. I finally gave it a whirl after the game was updated to version 2.0, making it both more accessible and difficult in the same stroke.

It took me a while to get the game set up so it won’t cause my laptop to explode and an even longer while before I could actually feel myself getting into the game (much, much longer in fact). When I finally finished the game (one of the paths anyway),  I came away with the feeling of how some gamers seem to be confusing a hardcore RPG with a complex story to be one which is inaccessible that is utterly confusing, the understanding for the laud bestowed upon TW2 and its failure to reach above 90 for its Metacritic rating despite all the support and hype that surrounds it.

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